The School of Communication and Multimedia Studies offers two graduate degrees (with a third under development), each with a distinct emphasis. The two degrees have unique admission requirements, degree requirements, coursework and associated faculty. For information about our graduate programs contact Dr. Noemi Marin at email@example.com.
Master of Arts in Communication Studies
The School of Communication and Multimedia Studies offers an interdisciplinary Master of Arts program, one that is designed to help students navigate as well as understand the rapidly changing communication landscape. With a blend of historical, theoretical, and critical knowledge pertaining to a wide array of communication forms, this program trains students to conduct original research that both promotes new knowledge in the field of communication and inspires new career trajectories in academia, the media industries, the public sector, and non-governmental organizations. Critical study of political communication, persuasion, rhetoric, gender and the media, digital media, radical film, social media, documentary, political economy of the media, as well as interpersonal and intercultural communication represent some of the primary areas of study for our school’s faculty and graduate students. The diversity of interests encapsulated by this interdisciplinary degree share an investment in understanding communication as well as its entanglement with social change.
Master of Fine Arts in Media, Technology and Entertainment (MFA-MTEn)
The Master of Fine Arts program in the School of Communication and Multimedia Studies is an interdisciplinary degree offered in collaboration with the Department of Computer & Electrical Engineering and Computer Science. The degree combines film, video, interactive media and computer animation faculty with computer science and engineering faculty, with the aim of fostering in our graduate students innovative approaches to digital entertainment that stretch creative and scientific boundaries. Students are challenged to think in artistic, scientific and industrial terms about: 1) innovative forms of digital media practice within film and video production, video gaming, web-based interactive media and mobile media; 2) new pipeline models for media production, such as 3D processing for film and game development and physics-based medical and scientific visualization; 3) practical applications, such as interface design, hardware and software, enhanced content delivery and ubiquitous computing.
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