Adaptive Traffic Control

By Oghenekaro Durojaiye
Slide 1: Title slide for Adaptive Traffic Control presentation by Oghenekaro Durojaiye

Slide-1

ADAPTIVE TRAFFIC CONTROL

Presented by OGHENEKARO DUROJAIYE

Slide 2: About Karo section introducing the presenter

Slide-2

ABOUT KARO

Slide 3: Overview of adaptive traffic control topics including simulation, 3D environments, and vehicle communication

Slide-3

ADAPTIVE TRAFFIC CONTROL

  • SIMULATING TRAFFIC SCENARIOS
    • 3D & 2D VIRTUAL ENVIRONMENTS
  • ESTABLISHING VIRTUAL VEHICLE & ROAD SIDE INFRASTRUCTURE COMMUNICATION
    • INTERACTION BETWEEN OBU & RSU
  • SIGNIFICANCE OF CONNECTING VEHICLES
    • GREEN LIGHT OPTIMIZED SPEED ADVISORY (GLOSA)
    • COLLISION AVOIDANCE
Slide 4: Technical setup description including VISSIM, Unity, and driving simulator components

Slide-4

THE SET UP

  • VISSIM : 2D MATHEMATICAL MODEL OF THE URBAN NETWORK
  • UNITY : 3D VERSION OF THE VISSIM SIMULATION
  • THE DRIVING SIMULATOR : 3 SCREEN MONITOR AND FIRST-PERSON STYLED DISPLAY
Slide 5: Details about VISSIM simulation components including urban network model and traffic elements

Slide-5

INSIDE VISSIM

  • CONTAINS MODEL OF SIMULATED URBAN NETWORK
  • INCLUDES CONTROLLED VEHICLE TRAFFIC LIGHTS, CARS, INTERSECTIONS etc.
Slide 6: Unity 3D environment description showing first-person driver perspective

Slide-6

INSIDE UNITY

  • MIMICS THE VISSIM SIMULATION IN A 3D FORM
  • DRIVER SEES IN FIRST-PERSON
Slide 7: Driving simulator features including platform integration and virtual environment interaction

Slide-7

THE DRIVING SIMULATOR

  • 2-PLATFORM INTERFACE
    • VISSIM & UNITY SIMULATOR INTEGRATION
  • DRIVER IS PART OF VIRTUAL ENVIROMENT
    • INTERACTS WITH VIRTUAL VEHICLES
    • VEHICLES REACT TO DRIVER
    • AVOID COLLISION AND CONFLICT
Slide 8: Technical challenges encountered during development including integration and communication issues

Slide-8

CHALLENGES

  • INTERGRATING UNITY AND VISSIM
    • COMBINING UNITY C# SCRIPTS AND VISSIM C# CODE
  • ESTABLISHING SEAMLESS COMMUNCATION
    • UNABLE TO SPAWN THE OTHER VIRTUAL VEHICLES IN 3D ENVIRONMENT
  • PROGRAM CRASHING
Slide 9: Solutions implemented to address technical challenges including code analysis and software updates

Slide-9

SOLUTIONS

  • DISSECT VISSIM SIMULATION CODE
  • UPDATE SOFTWARE VERSIONS
  • BREAK DOWN UNITY SCRIPTS AND OBJECTS
Slide 10: Project results showing successful simulator functionality and vehicle tracking capabilities

Slide-10

RESULTS

  • FULLY FUNCTIONAL SIMULATOR
    • SPEED TRACKING
    • EASY VEHICULAR CONTROL
    • VISSIM LOADING WITH UNITY
    • VISSIM RELAYING VEHICLE POSTION TO UNITY GAME
Slide 11: Future work plans including vehicle spawning and virtual reality integration

Slide-11

FUTURE WORK

  • SPAWNING VISSIM VEHICLES IN UNITY
  • VIRTUAL REALITY
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For a downloadable version of this presentation, email: I-SENSE@FAU.

Additional Information
The Institute for Sensing and Embedded Network Systems Engineering (I-SENSE) was established in early 2015 to coordinate university-wide activities in the Sensing and Smart Systems pillar of FAU’s Strategic Plan for the Race to Excellence.
Address
Florida Atlantic University
777 Glades Road
Boca Raton, FL 33431
i-sense@fau.edu