Digital Twin Simulation Environment Development for Smart Cities
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Presented by Abigail Joseph, REU at Florida Atlantic University
Under the supervision of Dr. Jinwoo Jang at Florida Atlantic University
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Digital Twin
"A digital twin is a dynamic virtual copy of a physical asset, process, system or environment that looks like and behaves identically to its real-world counterpart."
1 Technologies, U. (n.d.). Digital Twins. Unity. https://unity.com/solutions/digital-twins
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Introduction
This project aims to develop data-enabled agent models and virtual simulation environments
Objectives
- Develop a city infrastructure environment based on real 3d data
- Define pathfinding behaviors of agents
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This slide shows a visual representation of the digital twin environment that was created using real 3D data from West Palm Beach.
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Digital Twin Environment
Created using real, 3d data:
- City of West Palm Beach
- 3d mapping (x, y, and z axes)
- Photogrammetry
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Defining Agent Behavior
Waypoint Pathfinding
- Place game objects which map the agent's route & avoid objects
- Each waypoint is connected
- Path is mapped, taking into account how far the agent has traveled + distance to its destination
Diagram shows:
• C# implementation of waypoint pathfinding
• AI agent with waypoints attached
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Agent Interactions
Adjusting the radius around an agent can determine its avoidance of other agents (and vice versa)
Other behaviors
- Pausing before crossing the street
- Walking
- Running
Diagram shows:
- larger radius (3) - less effective avoidance (stalling)
- small radius (0.5) - optimal
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This slide shows a visual demonstration of how agents interact within the simulation environment, displaying their pathfinding and avoidance behaviors in action.
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Conclusion
Future Applications
- Pedestrian – vehicle interactions
A more realistic virtual environment
- Crowds/groups of pedestrians on certain days and times (morning, afternoon, evening)
- Detailed sidewalks, trees, etc.
- (children, wheelchairs and canes, guide dogs, etc.)
More pedestrians, behaviors and interactions (children,wheelchairs and canes, guide dogs, etc.)
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Questions & Feedback
End of Presentation
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For a downloadable version of this presentation, email: I-SENSE@FAU.