The Master of Fine Arts in Computer Arts provides graduate study in computer graphics, design, and animation for talented artists who wish to use sophisticated computer software and hardware for artistic expression of the highest order. The MFA is an advanced creative degree requiring initiative and independence on the part of the student.
Many roads lead to the MFA. Graduate students in the MFA program are a microcosm of the world. Often their artwork reflects their cultural backgrounds and personal histories, but they all share the ability to see in three dimensions and sculpt with light. Even more, they share a determination to work long hours, have good problem-solving skills, and, of course, show artistic ability.
Graduate research and study focuses upon the fine art of 3D graphics and animation. Talented artists are invited to apply for a sixty-credit program of studio work combined with creative workshop and seminar discussions. For students unfamiliar with 3D software, study begins with training courses in Alias/Wavefront Maya software. Mastery of software gains students entry to creative workshop critique and the department’s extensive video, audio, and computer editing suites.
The faculty in Computer Arts pride themselves on teaching the entire process of animation from concept creation to finished product. This overview prepares graduates with the entire range of required skills while they discover their particular areas of talent. Hands-on learning, small class size, and personal guidance help students master the complex tasks required of them. Second year students often assist first year students with difficult aspects of 3D modeling and animation. Even distance learning students are included through the online news group where ongoing work is posted and analyzed by faculty and fellow students.
After completing thirty credits and two short animations to demonstrate artistic and technical proficiency, students are eligible for MFA candidacy. Students are then required to complete another thirty credits and two more animations. Award of the Master of Fine Arts degree is based upon completion of sixty credits and acceptance of an artistic portfolio that meets the criteria of publishable quality commensurate with professionals in the field of computer arts. Many of the animations created by our graduate students have won international recognition from video festivals and their work is regularly aired on educational television.
MFA graduates hold positions in leading animation companies and schools. The MFA degree is recognized as a terminal degree, meaning it is the highest academic level one can achieve in a creative art. This degree is required by accredited institutions to teach at a college or university and informs future employers of a candidate's advanced knowledge. The excellent reputation of our program precedes our graduates, who report back to the Department of Visual Arts and Art History how well received they are in the work force.
In addition to a residential program, the department offers a distance learning MFA in Computer Arts. This virtual degree is open to accomplished artists with knowledge of 3D software and the ability to study independently. The degree takes approximately least three years to complete. At least once a semester, distance learning students participate on campus with the residential students in creative workshop and seminar sessions, including special event seminars and personal critical analysis of graduate student work by professional animators from leading companies such as Industrial Light and Magic. Students within driving distance of Fort Lauderdale are encouraged to attend creative workshop as frequently as their schedules allow. All agree the critique process is an integral part of their growth as computer animators.
Students from Alabama, Georgia, Kentucky, Louisiana, Mississippi, North Carolina, South Carolina, Tennessee, Texas, and Virginia, may be eligible to attend our program at FAU at in-state tuition rates through the Academic Common Market.
The MFA program, as well as the undergraduate programs in Computer Arts, grew out of the pioneering work of Ed Skellings in the Center for Electronic Communication.
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